Hi all,
we all know, mobiles are not supported officially by cloud party.
But please just let is start a short thread, witch clients we have tested that in fact work - no discussion, just a short list that helps everybody who likes cloud party and wants to by new devices.
I'll start, please enter your experiences:
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Comments
- Chrome works perfect
- Firefox works perfect
- Opera doesn't work well
- IE works sometimes with Chrome Frame
- Chrome doesn't work
- Firefox works good, but really slow (but it is really great to see cp on that device)
- Chome Beta works somewhat (have to enable WebGL on the command line though [1]), around 200ms/f (5 FPS), characters don't render correctly
- Firefox works somewhat, around 800ms/f (1 FPS), characters don't render correctly, crashed within a minute
Logs in, but shortly after displaying the 3D view, safari crashes. It used to give about 5fps on an iPad 2 on a mostly empty home island.
Maybe they can turn CloudParty into an iAd, that has WebGL available, and doesn't need a jailbreak ;-)
Forget other browsers... they all have to use the underlaying webkit render engine... even Chrome for iOS does... and none of them have access to the faster javascript that Safari does.
Got around 8-10 fps on my Nexus 4
Found a little bit of code that enables WebGL within an app, compiled it to my phone....... and well... almost. Below are the results on an un-jailbroken iPhone 5. It only works if you have a dev account though... so not much better than jailbroken.
The app just sat at the Cloud Party loading window and didn't go further. I might try a more targeted URL rather than just a.cloudparty.com.
What did work was the test page:
And the icon on the screen...
If I can get it to auto-scale, might be able to see more and see what is holding it up.
Reports are that the iPad 2 with IOS 5.1.1 allows about a max of 80-90MB for the browser. It used to work ok getting about 5fps, but memory usage for CP keeps climbing and now it halts at Loading 1. While in debug mode, it reports back to XCode memory warnings.
IOS 6 hates cloud party altogether, but that may be fixable on your end. It may have double the memory allocation though on the iPhone 5/iPad4/IpadMini, allowing it to run if it can get past the load screen.
1. Login with your desktop pc, set quality to low (settings > graphics).
2. Login with your mobile phone.
Newest Firefox Beta on S3 crashes after loading the colplete scene and trying to click something.
But that all could be caused by the new cp features, that might need more cpu power or ram - thats just for info, no need to discuss it.
So I think you are right... memory usage is outpacing mobile browsers.
Firefox: works good with 5-10 FPS (1-5 FPS medium graphics)
Chrome beta: It says that my graphics card isnt supported and that i should restart my device though i have not restarted and tested again.